I was just curious ... when using
glfwSetScrollCallback(window, scrollfun) in java, GLFW 3.2, do I need to release/remove the callback at anytime, as in,
glfwSetScrollCallback(window, null)? Will it cause memory leaks or increased usage if I do not?
I just want to make sure that I am using it without causing too much additional strain. I do understand that I can use this to disable getting the callback at certain times, which is nice, and kind of handy to multi game builds, etc.