I have this image generated thanks to PowerPoint :
We can see here, the image is not pixelised.
But when I import this in Unity 3D, the result is :
Here you can see the sprite's parameters :
- Am I using the correct tool for my sprite creation? (PowerPoint)
- If the answer is "No", wich tool can I use for avoid this kind of problem?
- If the answer is "Yes", how can I avoid this pixelisation of my sprite in Unity 3D?
Thanks a lot for your help!