Reading a text file in unity and then applying the data in the text file to a game object in order to shown 3D rotations

I need the necessary code to read a text file into Unity, and then use the euler angle values from the text file to show rotations in a 3D space. An example of the text file data is 111.81 -2.28 105.00 48.18 22.11 100.69. The first three numbers are the x,y, and z of the a thigh and the last three numbers are the x, y, and z of a hip. I need this data to be represented in a 3D space. The coding language is C#.

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